Using an item creation feat also requires access to a laboratory or magical workshop, special tools, and so on. A character generally has access to what he needs unless unusual circumstances apply. Crafting a staff takes 1 day for each 1,000 gp in its base price. To craft a staff, you must use up raw materials costing half of its base price. A newly created staff has 10 charges. Magical Aptitude You are skilled at spellcasting and using magic items. Prerequisites: Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th. Add your shield’s enhancement bonus to attacks and damage rolls made with the shield as if it was a weapon enhancement bonus.
Benefit: As a swift action, reduce the arcane spell failure chance due to the armor you are wearing by 10% for any spells you cast this round. Benefit: You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Shot on the Run (Combat) You can move, fire a ranged weapon, and move again before your foes can react. Prerequisite: Str 13, Power Attack, base attack bonus +1. Benefit: You do not provoke an attack of opportunity when performing a sunder combat maneuver. In addition, you receive a +2 bonus on checks made to sunder an item.
Outside factors can affect your Leadership score, as detailed above. Again, the six inch center of body hold allows for a small amount of reduced kill zone due to animal posture, even on a pronghorn. Lightning Stance (Combat) The speed at which you move makes it nearly impossible for opponents to strike you. The weapon, armor, or shield to be enhanced must be a masterwork item that you provide.